Most questions players send us are about the range: why the sight keeps moving, what the pulse does, and how bots finish a series while you are still on your third shot. Here is how shooting works in NGL Biathlon 2027, with the numbers the game actually uses
A series step by step
Every shooting has five targets. As with a real biathlon rifle, you reload by hand before every shot, the first one included, then aim and fire. Pressing fire on an empty chamber only gives a click. With a mouse you shoot with the left button and reload with the right one, and Space and Ctrl do the same. On a gamepad you aim with the right stick, shoot with A (cross on PlayStation) and reload with RB (R1). All the controls are listed in Help → Controls
Prone and standing count hits differently. Standing, a shot anywhere on the black target is a hit. Prone, only its small centre counts, just as the real prone target is smaller than the standing one
In relays you also get three spare rounds at every shooting, unless they are switched off in the settings, loaded one at a time. How many shootings each race has and what a miss costs is covered in Race formats
The sight never stands still
The crosshair sways all the time, and the sway is wider than the target. Nobody can hold it dead still on the target with a mouse or a stick, so you fire at the moment the sway crosses the target. How wide it swings depends on your athlete's accuracy, the shooting difficulty and your pulse

Pulse zones
The game splits the pulse into zones. The maximum is 215 minus age and never lower than 160, so a 27-year-old has 188. Zone borders are counted in beats down from the maximum: the older the athlete, the longer the pulse takes to come down to the working zone and the narrower that zone is
- Very high, roughly the top 13–20 beats. For a 25-year-old the border sits 13 beats below the maximum on Easy, 15 on Medium, 17 on Hard and 18 on Insane, a little lower for older athletes. The sway grows with every beat above the border, up to twice the normal on Easy and five times on Insane. The youngest athletes never reach the ceiling, even at their own maximum
- Working, from that border down to about 37 beats under the maximum. Here the pulse does not affect aiming
- Shaky zone, 18 beats just below the working one, the same width at any age. The sway rises towards the middle of the zone and falls again at its edges, peaking at 1.5 times on Medium and 3 times on Insane. On Easy this zone does nothing
- Low, below the shaky zone. Aiming is not affected
For the 27-year-old on Hard that means a working zone of 151–170 beats, very high from 171 and a shaky zone of 134–150. Your own numbers are in Help → Pulse zones, calculated for your athlete and your shooting difficulty. During a race the heart on the energy bar shows the zone: a solid red heart means very high, a blinking one means the shaky zone

Coming into the range
Skiing without boost holds the pulse a few beats above the very high border. On the range it falls by about one beat per second, so those few beats are gone in the first seconds at the mat. Boost pushes the pulse all the way to the maximum. Boost right into the stadium and you start the series with a rifle that shakes hard and needs many seconds to settle
The pulse keeps falling while you shoot. Spend too long on a series and it slides into the shaky zone, which makes a slow, careful series shakier towards its end than a quick one
The Steel nerves skill removes the pulse penalty completely at the last shooting of a race. In a relay that is the last shooting of your leg
What your stats change
Prone Accuracy and Standing Accuracy set how wide the sight sways and how hard the rifle kicks, each for its own position. The higher the stat, the calmer the rifle. In 2026 high accuracy also made the sight move slower, and some players kept it low on purpose. In 2027 the sight speed depends only on the shooting difficulty and your mouse sensitivity, so more accuracy is always better
Shooting speed has no effect on your own shots, because you reload by hand at your own pace. The game uses it for bots and when it works out the result of a race you skip. In online races it stays at 60 for every athlete
What the difficulty level changes
The level (Easy, Medium, Hard, Insane) affects your shooting and the bots' shooting in different ways
For you it sets how much the scope magnifies, how much the sight sways and kicks, and how hard the pulse zones punish. Easy magnifies the most and Insane the least
For bots the level changes only how quickly they shoot. On Medium each bot shoots at the pace of its own Shooting speed stat, on Easy slower, and every level above Medium makes them faster. Accuracy is a different matter: a bot hits as often as its accuracy stat says on any level, so the same bot misses just as often on Easy as on Insane
In Settings → Difficulty you can switch on Advanced difficulty and set three things on their own: Bot skiing difficulty, NPC shooting speed and Shooting Difficulty. If bots feel fair on the track and too quick on the range, lower NPC shooting speed and leave the rest. Online, the room sets one level for everybody and Advanced difficulty does not apply
Fog blurs the targets in your scope and makes bots miss more often
Why bots finish before you
Usually several things add up. The level is above Medium, the field is full of athletes with a high Shooting speed, and you arrive with a high pulse and wait for it to drop. A bot has no sight and no pulse: its shots come at a steady interval with a small random spread. You close the gap by easing off the boost on the last stretch before the range and finding a steady rhythm of reload, aim, fire
Practice
Training → Shooting training lets you shoot prone or standing without a race around it. The Initial pulse slider there is coloured by zone, so you can start a series from a very high pulse or from the shaky zone and feel the difference before it matters in a race

